Web 2.0 tools are advanced technologies which allow us to communicate with one another in a unique way. Examples of these are YouTube and Wiki's. Although the podcast refers it as "passive" I value YouTube in the classroom because of its expansive repertoire of knowledge and information. YouTube can be used to show students a number of different videos that cater to any need a student may have.
An example of a Web 2.0 tool is the following website, https://www.twitch.tv/ . Twitch allows for a person to live stream whatever screen they are using and showcase it to an audience. Students can watch as their teacher leads a lesson from any computer. The sight is easy to navigate, as I, someone with no prior experiencing with live streaming was able to successfully live stream a video of myself playing a game with my brother in an effort to experiment with the website.
I believe gamification is an extremely effective way to reach students. Every time I have played a game in class I have become significantly more engaged in the lesson. Gamification allows for students to receive information in an exciting way. Students participate in all sorts of competitions and games outside of the classroom, so incorporating those things into a lesson allows for students to apply real world knowledge and vice versa.
This is a great post! Gamification is very effective. :)
ReplyDeleteOh my goodness, yes! I completely agree gamification was a great topic to pick!
ReplyDeleteI have never heard of Twitch but that is something really cool and different to include in the classroom, nice!
ReplyDeleteI also thought gamification would be the most effective in the future! It is a great way to incorporate all of the new technology that is constantly being given to us.
ReplyDeleteI completely agree with using gamification as an effective way to reach students! Having kids learn through games makes them more willing to have fun, and to want to learn. In the long run, that makes our lives as teachers so much easier.
ReplyDeleteGamification is literally one of the most interesting things I have seen in the teaching world! I love that we can engage students with games now and not bore them to death!
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